|
|
|
The total customer experience of a product, system or solution is
the collective experiences of various parts or components that users
interact with. The word 'interaction' here involves how we
process the information received through our senses of sight, sound,
touch, smell and taste as well as the physical actions we perform on
those parts or components.
For example, a user sees an attractive digital camera in a shop (good
visual experience). He picks it up and finds it comfortable
to hold with all the controls at the right places (good ergonomic
experience). He turns it on and finds the menus easy to
understand and navigate, and he is able to explore all the functions
and features easily (good usability experience). He discovers
it is fast to start up with very little lag between shots (good
operational experience). Then he discovers an innovative
feature that simulates various lens filters to give effects like
starburst, polarizing, soft focus and colored gradients (impressive!).
The positive experience in each area all add up to a very favourable
overall impression of the camera.
Our user-centred design process seeks to improve the overall
customer experience by focusing on 5 key areas which we call the 'AEIOUs
of user-centred design', namely Aesthetics, Ergonomics, Innovation,
Operation and Usability. We believe this approach improves
customer experience because it focuses on delivering the same values
that customers desire. The diagram below shows the typical
'voice of the customer' and how they map to our five key areas.

Think about great products you have come across - you will agree
that many of the 'voices' above appropriately describe those
products. Improving the customer experience is a key
differentiator in today's increasingly competitive market. The
better the customer experience you are able to deliver, the higher
your chance of success. Adopting a user-centred design
approach will enable you to move closer towards that goal.
top

|
|