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What is user-centred
design?
It is a design process that focuses on
designing things for human use, so that people can use them to get their jobs done
simply, efficiently, comfortably, safely and enjoyably.
Aren't most things designed for human use?
The fact that people use them does not mean they are 'user-centred'.
If they were, we would have fewer problems or difficulties
using them. Yet we have all experienced using things that confuse
and frustrate us. Many people press the wrong lift buttons,
don't know how to use most features on their mobile phones, are
unable to set up their home theatre systems, tune their TVs or
program their VCRs to record a show. Worse, people scald
themselves because they turned the shower mixer the wrong way or
make 'human errors' that cause serious accidents.
But people design products for other people to use...
That's true but that doesn't make them 'user-centred' either.
Designers often make the mistake of referencing themselves, that if they
themselves can use whatever they
are designing, other people can too. That's only true if other
people are exactly like them. In reality, people are different
in terms of their physical dimensions, capabilities, knowledge and
experience. We often rely on our knowledge and previous
experience to figure out things, to understand and use them.
Some things may appear very obvious to us but they can be totally
non-obvious to another person because of our different experience
levels. "It's so simple my grandmother
can use it" does not mean it is reassuringly simple to
use - that grandmother might be a rocket
scientist...
So what does it mean to design for human use, or as your slogan says,
'to put the human back into design'?
As humans, we have been created to sense, think,
act and behave in certain ways that are uniquely human. We share certain
natural capabilities and limitations though there are variations among us, for example in physical stature
and in the way we perceive things due to our cultural and environmental
contexts. There are certain design principles that
govern how we should go about designing things in ways that best fit
these human characteristics, capabilities and limitations -
things designed in this manner feel natural and intuitive to use.
When things violate these design principles, users can still use them since by nature humans are
adaptable. But these things are more difficult to learn, understand and use, are less comfortable, cause more mistakes and may be
unsafe. On the other hand, things designed for human use accommodate these human characteristics,
capabilities and limitations, resulting in designs that are
safe, comfortable, simple, natural and intuitive to learn, understand and use.
It also allows people to use them efficiently to perform their
tasks.
Is user-centred design only applicable to things that people use?
User-centred
design principles apply to all things that people interact with:
products, systems or environments.
They don't apply if your design requires absolutely no user
interaction (like a featureless box you keep hidden in a room) or if they are
not intended for people to use. If
you're designing a bird-house, dog kennel or hamster toy, you'd be
better off understanding birds, dogs and hamsters to do a good
design. You'll also end up with happier and more satisfied
pets!
We often think about 'interaction' as something we do with controls
and displays on products. But we can also interact with a
system or environment.
When you buy a burger from
a fast-food outlet, you are interacting with the system they have put in
place to serve customers, from how customers should queue to the
ordering and payment process.
When you use the public mass-transit system, you are interacting with the
system they have put in place from purchasing tickets from machines,
information displays, route maps, entry and exit barriers
and the trains and vehicles you ride in.
Failure to design for human use in any product, system or
environment often leads to mistakes, confusion, frustration, wasted time and poor customer
experience.
What is a user-centred design process all about?
The process focuses primarily on understanding who
the users are, what
tasks they want to accomplish, how they go about accomplishing those
tasks and the context within which they
perform these tasks. Such
information includes an understanding of user characteristics,
capabilities and limitations, experience and knowledge level, the current and alternative methods used to perform their
tasks, the actions and steps they have to take, and the physical,
social and environmental setting in which the tasks are carried out.
This information is used to derive design specifications and drive the
design from
start
to end. The process ensures that designs are regularly reviewed and tested
with users to ensure that it satisfies these requirements.
The more we understand users, tasks and the context of use,
the more we are able to do a good job in designing things that enable users to accomplish
their tasks simply, efficiently, comfortably, safely and enjoyably.
What are the main benefits of user-centred design?
1. Improves customer
experience
User-centred design allows customers to
feel safe, comfortable, confident and productive when interacting
with the design. They feel good about it and enjoy their
experience with it.
As a result, companies and organizations gain satisfied customers
who are more likely to continue using their products, systems and
services and to spread the word to other users.
2. Improves competitiveness
When customers have a good experience with a product, especially at
point-of-sale, they are more likely to purchase it. More
customers are looking for products that look good, are simple &
efficient to operate and are comfortable to use. These are
values that help differentiate your product, system or service from
your competitors.
3. Improves design quality
Important user and task needs are identified early in the design and
become part of the design goals and specifications. When we
begin with good design specifications, we end up with better and
more competitive products, systems and solutions.
4. Saves time & money
Bad design with serious safety
consequences can result in costly product recalls. Late
identification of usability problems that require design modification halfway through the development cycle
can be costly and delays project schedules. Difficult to use
products, systems and solutions result in a lot of technical support
calls from customers, increasing support costs. User-centred
design solves these by identifying and avoiding many of these potential problems
early in the development.
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